Hello, this is a list of some open source projects that I have worked on.
This tree traversal algorithm is quite interesting. It is capable of pre-, in-, and post-order traversals, all while maintaining
O(1) space consumption!
I have a blog post in the works detailing this algorithm. Until then, check out my repository for it!
A not-standard-compliant Scheme implementation, written in Racket with a C++ runtime. It compiles to LLVM, and uses the Boehm GC for... GC.
It uses a nano-pass style architecture and continuation-passing style to ensure tail-calls. I also plan on adding optimizations to it by utilizing Control Flow Analysis (Wow! What a depressing Wikipedia page. Maybe I should write a post on CFA's too!)
It Should not be used by your company, but I would love to keep working on it, and add cool features! I also hope to write about its compilation model, and the theory under it, in this blog. Let me know if you want to read such a blog post!
A game I wrote in Unity for a class. It uses runtime nav-meshes, which were unavailable in Unity when I wrote this. It was quite a bit of fun to get it working!
Currently this is not open sourced, but I would like to open-source it soon. If you would like to see its code, let me know!
The .DS_Store file is quite interesting! It is how the Finder application on MacOS keeps track of files. I wrote a parser for it in Rust, so you can learn about a directories contents, through the inspection of this single file. It is a bona-fide Rust library, available on crates.io.